How CM Unit Updates are done following a CM Campaign Battle

 

Vehicles & Crews (Changes in effect starting with Dusk, Dec 17 turn)

Vehicle recovery will be attempted following each battle. Only the side that controls the hex will be able to attempt to recover damaged vehicles. Recovery will only be attempted provided you have a crew remaining to attempt it. There is a 75% chance of recovering an abandoned vehicle and a 50% chance of recovering an immobilized one. All remaining vehicle crews will be pooled before any recoveries are made. Recovery attempts will then begin with the most valuable vehicle eligible for recovery and then work its way down. If a vehicle is recovered then the necessary crewmen are deducted from the pool to man the just recovered vehicle. Recovery of other vehicles will then continue until no more eligible vehicles remain or you run out of crewmen.

Vehicles that were abandoned will be returned on the following schedule (based on the percentile dice roll for recovery):

Percentile Dice Roll

Abandoned Vehicle Result

0-25

Vehicle returns for use in the subsequent turn

26-50

Vehicle returns for use in the 2nd subsequent turn

51-75

Vehicle returns for use in the 3rd subsequent turn

76-100

Vehicle is permanently lost

Vehicles that were immobilized and recovered will be returned for use in the subsequent turn.


Gun-Damaged Vehicles (Changes in effect starting with Dusk, Dec 17 turn)

Gun-damaged vehicles will be repaired automatically on the following schedule.

Percentile Dice Roll

Gun-Damaged Vehicle Result

0-50

Vehicle returns for use in the subsequent turn

51-75

Vehicle returns for use in the 2nd subsequent turn

76-100 Vehicle returns for use in the 3rd subsequent turn



Support Weapons

Following the attempt to recover vehicles any remaining crewmen will be used to replace men lost in support weapon units (MG Teams, Mortar Teams, etc.). This process will continue until all lost men have been replaced or you run out of crewmen. Any left over crewmen will then be added to the infantry force pool for rebuilding the infantry units.

Infantry

All HQs and infantry surviving a battle (and remaining crewmen) will be placed in a force pool and then redistributed to build platoons. Ex. A U.S. rifle company has 126 men in Company Hqs, Platoon Hqs, and squads. Lets say after a battle there are 95 men left. These 95 men would be pooled and then the following units created.

1 x Company Hq (6 men)
1 x Platoon Hq (4 men, 10 Total)
3 x Rifle Squads (36 men, 46 Total)
1 x Platoon Hq (4 men, 50 Total)
3 x Rifle Squads (36 men, 86 Total)
1 x Platoon Hq (4 men, 90 Total)

This leaves 5 men and the only units left to create are rifle squads. Since 5 is less than half of the normal strength of a rifle squad these 5 men are lost and considered walking wounded that finished the battle but needed hospitalization afterward. Had there been 6 men left then another rifle squad would have been created with the additional 6 men being considered men temporarily incapacitated or lost that were able to return to duty following the battle.

Finally, if an HQ unit was eliminated during the battle but rebuilt during this process, its leadership modifiers will be replaced with new modifiers the next time that HQ enters battle.